What Debugging Reveals About Assumptions
Debugging looks like problem-solving on the surface, but a lot of it is really the slow discovery of what you assumed without noticing.
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Debugging looks like problem-solving on the surface, but a lot of it is really the slow discovery of what you assumed without noticing.
Some things are hard because they contain many moving parts. Others are hard because we assembled them badly. Those are not the same problem.
Naming a thing isn't a cosmetic step. It's the moment you decide what the thing actually is.
Both are about compression — saying exactly what you mean in the fewest words that still carry the full weight.
Deadlines aren't about discipline. They're about collapsing the space where procrastination lives.
The best code doesn't just run — it says something. And if you can't read it, that's a problem.
Every great design starts with something you can't do. That's not a problem to solve — it's the whole engine.